ItemDefinition

Class

Namespace: GGG.Items

Defines an item type, including its stable identifier, display data, stack limit, and optional world prefab.

[CreateAssetMenu(fileName = "ItemDefinition", menuName = "GGG/Items/Item Definition")]
public class ItemDefinition : ScriptableObject

Inheritance

object ← Object ← ScriptableObject ← ItemDefinition

Inherited Members

ScriptableObject.SetDirty(), ScriptableObject.CreateInstance(string), ScriptableObject.CreateInstance(Type), ScriptableObject.CreateInstance<T>(), Object.GetEntityId(), Object.MemberwiseClone(), Object.GetInstanceID(), Object.GetHashCode(), Object.Equals(object), Object.InstantiateAsync<T>(T), Object.InstantiateAsync<T>(T, Transform), Object.InstantiateAsync<T>(T, Vector3, Quaternion), Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion), Object.InstantiateAsync<T>(T, int), Object.InstantiateAsync<T>(T, int, Transform), Object.InstantiateAsync<T>(T, int, Vector3, Quaternion), Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>), Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion), Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken), Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>), Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken), Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken), Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken), Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken), Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken), Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken), Object.Instantiate(Object, Vector3, Quaternion), Object.Instantiate(Object, Vector3, Quaternion, Transform), Object.Instantiate(Object), Object.Instantiate(Object, Scene), Object.Instantiate<T>(T, InstantiateParameters), Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters), Object.Instantiate(Object, Transform), Object.Instantiate(Object, Transform, bool), Object.Instantiate<T>(T), Object.Instantiate<T>(T, Vector3, Quaternion), Object.Instantiate<T>(T, Vector3, Quaternion, Transform), Object.Instantiate<T>(T, Transform), Object.Instantiate<T>(T, Transform, bool), Object.Destroy(Object, float), Object.Destroy(Object), Object.DestroyImmediate(Object, bool), Object.DestroyImmediate(Object), Object.FindObjectsOfType(Type), Object.FindObjectsOfType(Type, bool), Object.FindObjectsByType(Type, FindObjectsSortMode), Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode), Object.FindObjectsByType(Type), Object.FindObjectsByType(Type, FindObjectsInactive), Object.DontDestroyOnLoad(Object), Object.DestroyObject(Object, float), Object.DestroyObject(Object), Object.FindSceneObjectsOfType(Type), Object.FindObjectsOfTypeIncludingAssets(Type), Object.FindObjectsOfType<T>(), Object.FindObjectsByType<T>(FindObjectsSortMode), Object.FindObjectsOfType<T>(bool), Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode), Object.FindObjectOfType<T>(), Object.FindObjectOfType<T>(bool), Object.FindFirstObjectByType<T>(), Object.FindAnyObjectByType<T>(), Object.FindFirstObjectByType<T>(FindObjectsInactive), Object.FindAnyObjectByType<T>(FindObjectsInactive), Object.FindObjectsByType<T>(), Object.FindObjectsByType<T>(FindObjectsInactive), Object.FindObjectsOfTypeAll(Type), Object.FindObjectOfType(Type), Object.FindFirstObjectByType(Type), Object.FindAnyObjectByType(Type), Object.FindObjectOfType(Type, bool), Object.FindFirstObjectByType(Type, FindObjectsInactive), Object.FindAnyObjectByType(Type, FindObjectsInactive), Object.ToString(), Object.name, Object.hideFlags, object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()

Properties

Description

Gets the human-readable description.

public string Description { get; }

Property Value

string

DisplayName

Gets the display name.

public string DisplayName { get; }

Property Value

string

Icon

Gets the optional display icon.

public Sprite Icon { get; }

Property Value

Sprite

Id

Gets the stable identifier.

public string Id { get; }

Property Value

string

IsStackable

Gets whether the definition permits multiple items in one stack.

public bool IsStackable { get; }

Property Value

bool

MaximumStackSize

Gets the maximum allowed quantity per stack.

public int MaximumStackSize { get; }

Property Value

int

WorldPrefab

Gets the prefab optionally used for the item in the world.

public GameObject WorldPrefab { get; }

Property Value

GameObject

Methods

OnValidate()

protected virtual void OnValidate()