Spend time building gameplay, not another inventory framework
Your inventory should handle storing and managing items without forcing you into a particular game genre, UI layout, or character controller. The GGG Inventory System provides a reusable foundation for that work.
What you can build with it
- Configurable items and stacks. Define items, support stack sizes, and organize them in inventory slots.
- Inventory operations. Add, remove, and manage items through the inventory runtime instead of scattering inventory rules throughout your game.
- UI that follows the data. Use the included inventory views or build your own presentation around the underlying system.
- Working examples. Explore sample content and editor tooling to understand the setup.
Designed for integration
Inventory works independently. If you also use the GGG Equipment System, an optional Inventory–Equipment Integration package is being prepared to connect the workflows. It is not included as an already-available feature of the standalone Inventory package.
Inspect the implementation surface before buying
Browse the Inventory API reference to see the public types and capabilities. Get the Inventory System on Unity Asset Store.