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Erecting Engines of Carnage and Unleashing New Horrors

Day 7: Erecting Engines of Carnage and Unleashing New Horrors

Today we raised the stakes—or rather, we raised buildings that vomit death squads onto your unsuspecting foes. First up, the generic unit spawner building got its spawn points locked in place. Think of it like a crypt cracking open: units burst forth at preordained markers, ready to lay waste. No more aimless wanderers—these hellish factories pump out fresh cannon fodder on your command.

Next, we forged the generic tower—a relentless sentinel that spots the nearest abomination and sprays it with lead. Our targeting system locks on faster than a conspiracy nut on YouTube rabbit holes, and each shot fires automatically, so you can binge-skim the carnage without babysitting turrets. It’s precision brutality meets idle aggression.

We didn’t stop there. New unit types hit the roster—heavy brutes that soak up bullets like sponges and nimble skirmishers that dance around enemy fire. And projectile varieties? Oh, we gave you everything from armor-piercing rounds to explosive shells that turn clusters of units into smoking paste. Each bullet feels like a punch to the face of your enemies… and their spawn points.

That’s Day 7: your empire just got bigger, badder, and far more lethal. Stay ruthless, stay relentless.

– Guts Glory Games