Day 14: Shrouding the Battlefield in Unseen Terror
Day 14 was all about turning our playfield into a minefield of uncertainty—because nothing says “heart-pounding dread” like not knowing what’s lurking just beyond your vision.
First, we dropped the initial Fog of War implementation. We baked a dynamic mask over the map using a render texture that updates every frame, carving away darkness in real time. Think of it like pouring ink over your world and then blasting it with spotlights wherever your units tread. Only the paths they’ve worn stay illuminated; the rest remains an abyss of potential ambushes.
Next, the player Fog of War layer went live. Each squad now carries its own little lantern radius—areas within view get a clean slice of clarity, while everything else stays cloaked. We optimized it with a radius-based reveal and a cheap blur edge, so the transition from light to dark feels like your eyes adjusting after staring at a dying sun.
Finally, we enforced the cardinal rule of terror: show enemies only when they’re visible, not hiding behind phantom walls. AI units lurking under the fog stay ghosts—no silhouettes, no whispers, just pure paranoia until they step into the light. When they breach your sight, they snap into view with a sickening “pop,” reminding you that in this world, knowledge is survival.
That’s Day 14 sealed in shadow and suspense. Stay vigilant, stay vicious.
– Guts Glory Games