GGG Platform

Everything tagged under GGG Platform

Read the API Before You Buy the Asset

Oct 11, 2026

Buying a Unity tool shouldn’t feel like opening a mystery box.

A feature list can tell you what a package claims to do. A trailer can show the happy path. Neither tells you what the public interfaces look like, how the pieces relate, or how much work you’ll have to do to fit the package into an existing project.

So we’re making the GGG API reference publicly browsable before purchase.

Inventory and Equipment: Our First Unity Modules Are Approved

Oct 10, 2026

After a generous amount of development, testing, packaging, and waiting for Unity’s review process to finish contemplating the universe, we have a milestone worth sharing:

The GGG Inventory System and Equipment System have both been approved for the Unity Asset Store.

They’re the first public modules in a larger collection of tools we’re building for Unity developers.

Inventory without the handcuffs

Inventory handles the job its name promises: representing and managing items in an inventory, with runtime behavior and optional UI presentation.

The Games Aren't Gone. We're Building the Tools First.

Oct 9, 2026

Guts Glory Games started with a simple idea: make games with personality, build things that don’t feel like they came out of a committee, and have a little fun watching the code catch fire along the way.

That hasn’t changed.

What has changed is the order of operations.

Before the game, the foundation

We could build another game by writing every system directly into it. Character movement here, inventory over there, equipment welded into the combat code, and seventeen tiny assumptions that only make sense while the original developer is still awake.